Can Gaussian or average blur be caused by optics, or only by post-processing?
Asked 3/12/2013
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I’m trying to understand whether Gaussian blur and average blur can happen in-camera, or if they are only digital filters applied in post-processing. I’ve heard that effects like camera jitter or tiny vibrations can produce something like Gaussian blur. Is that true? More generally, how does real optical blur from a lens or camera motion relate to Gaussian or average blur models?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
13y ago
2 Answers
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While Gaussian blur (or something closely resembling it) isn't "normal", it does occur optically in specific cases. The Sony (Minolta) 135mm f/2.8 [T4.5] STF, with its apodization couplet produces something very close to a Gaussian distribution of out-of-focus blur in the "STF" range of apertures (once you stop down enough, you start to get ordinary Airy disks and convolution effects because you're not using the edges of the apodization couplet), and the out-of-focus "overlay" of lenses with significant spherical aberration (soft-focus lenses) is rather Gaussian in character as well (although the completely out-of-focus areas are more conventional).
Originally by user2719. Source · Licensed CC BY-SA 4.0
user2719
13y ago
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Yes—real blur can absolutely be caused by optics and camera motion, not just by post-processing. But in most cases the blur is not a perfect Gaussian or a true “average blur.”
In photography, real blur is described by the point spread function (PSF), which depends on things like diffraction, lens aberrations, focus error, and motion. That PSF can be quite complex.
Gaussian blur is often used as a mathematical approximation of real optical blur because it is simple and useful in image processing. Some optical effects can resemble a Gaussian distribution—for example certain soft-focus behavior, or special lenses designed to smooth out-of-focus rendering. But Gaussian blur was not created as an exact model of normal lens blur.
Camera jitter can cause blur, but motion blur usually follows the path of the movement rather than forming a pure Gaussian blur.
So the short answer is:
- optical blur is real and happens in-camera
- motion blur is real and happens in-camera
- Gaussian and average blur are commonly used post-processing models
- real-world blur may resemble them, but usually is not exactly the same
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