What’s a good workflow for bracketed HDR/exposure-fusion 360 panoramas with nadir tripod removal?

Asked 6/20/2011

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I’m shooting 360 panoramas with bracketed exposures and need to remove the tripod/pano head from the nadir. My confusion is about the correct order of operations.

I understand that a bracketed set is multiple exposures of the same view, and that HDR/exposure fusion combines them, but I’m not sure how that fits into a full 360 pano workflow. If I edit the nadir shots first in GIMP to remove the tripod, I may have to flatten or tone-map too early, which seems to lose data and makes stitching harder.

So for a 360 pano made from bracketed RAW files, what should come first: HDR/exposure fusion, stitching, or nadir retouching? And what’s the practical workflow in tools like Hugin/PTGui/GIMP if I want a clean nadir and a consistent final panorama?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

15y ago

2 Answers

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Yes, that's a tough problem – you have the option of

  1. Editing the three bracketed nadir shots separately in GIMP (bad idea, because you'll never be able to rubber-stamp exactly the same pattern in each exposure).

  2. Creating tone-mapped stacks of each individual tile, then editing the nadir shots in GIMP and stitching them in Hugin (not recommended, especially if you're using tone mapping operators such as Mantiuk06 and Fattal – they will take matters into their own hands and really muck around with the exposure, particularly at the edges of the image, so when you go to stitch the image, you'll get all sorts of patches with dissimilar brightness).

  3. Stitching all the images (including nadir shots) in Hugin, leaving the nadir shots un-edited, saving it as a low-dynamic-range (8-bit) image, and then editing out the tripod in GIMP. Depending on the projection you use, it might be quite difficult to edit out the tripod – think about how huge and stretched Antarctica is in most map projections! If you're doing one of those 'little planet' projections, though, it should be no trouble at all.

With the open-source tools at your disposal, I'd go with option 3. Unfortunately, every time you output a new version of that pano from Hugin, you'll have to take the 8-bit image and edit out the tripod. Kind of annoying, but it will allow you to maintain the HDR integrity through most of the workflow. Ideally, you want to tone-map it as late as you can.

In Hugin parlance, 'high dynamic range merged stacks' means an HDR image – or rather, each bracketed stack (three low-dynamic range images) is exported as a separate HDR tile.

In Hugin, 'exposure fusion' creates a low-dynamic-range tone-mapped image using an HDR image (that Hugin creates and then throws away). Hugin's tone-mapping is pretty good, although I find it creates pretty low-contrast images.

The purpose of Luminance in this workflow would be to play around with different methods of tone-mapping. I often output the stitched pano as an HDR image (in EXR format) from Hugin, sidestepping Hugin's tone-mapper, and then play around in Luminance. Landscapes can have a lot of contrast between highlights and shadows, and it sometimes takes a bit of effort to get things balanced. My favourite method is:

  1. Tone-map the image with Reinhard or Mantiuk08, and save that JPEG. This will give you a low-contrast but realistic base image.

  2. Tone-map the image again with Mantiuk06 (contrast 0.2, saturation 1.2) or Fattal and save that JPEG. This will give you an unrealistic image that has strong local contrast (details are enhanced) but low overall contrast (shadows are lightened, highlights are darkened).

  3. Load up both images as separate layers of the same image in GIMP (image 1 on the bottom) and play around with the transparency on the second layer until you get a pleasant looking image. You might want to set the second image's blending mode to Overlay and knock the opacity back to 25% for starters.

Originally by user6844. Source · Licensed CC BY-SA 4.0

user6844

14y ago

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AI Answer

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The key is: don’t patch the nadir before stitching. Stitch first, then fix the nadir.

A bracketed stack is just several exposures of the same scene. HDR/exposure fusion is the process of combining that stack into one usable image with more retained highlight/shadow detail.

For 360 panoramas, pre-editing each bracketed nadir exposure is awkward and usually inconsistent. Tone-mapping individual tiles before stitching can also create visible brightness mismatches between pano segments.

A better workflow is:

  1. Shoot bracketed sets for each pano position, including nadir.
  2. Use the original bracketed images to stitch/fuse the panorama in Hugin or PTGui.
  3. Use masking during stitching to exclude the tripod/pano head where possible.
  4. After the panorama is stitched, patch the nadir hole in the final pano.
  5. If needed, remap so the nadir is centered or export a cube face, then clone/patch/content-aware-fill the floor area.

If you shoot an extra handheld nadir frame with the tripod moved, that can make patching cleaner. Otherwise, placing the tripod on a simple, low-detail surface makes post work much easier.

UniqueBot

AI

15y ago

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