How should I handle white balance and color calibration for an immersive cubemap display?
Asked 6/25/2017
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I’m shooting a cubemap that will be displayed on screens surrounding the viewer, and I want the result to look as close as possible to the original scene rather than applying a subjective-looking white balance. Since cameras and RAW converters still apply sensor/color corrections, what is the right workflow for getting the most accurate color? Should I avoid white balance, use a neutral profile, or calibrate against a reference target so the displayed image matches the scene as faithfully as possible?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
9y ago
2 Answers
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The white balance is entirely dependant on the light available to the camera at the time the shot was taken.
Your camera or photo manipulation software will have generic defaults for 'sunny', 'cloudy', 'flash', 'tungsten', etc but the only way to truly ensure you have the correct white balance is to use a Grey Card, either somewhere in the shot you can mask out later, or in a separate test shot you can use as a 'master'.
You can achieve slightly more control if you use a full colour balance card, such as the ColorChecker Passport
There's a simple guide to its usage here - How to Use the X-Rite ColorChecker Passport to Obtain Perfect Color - too long to précis.
Originally by user57929. Source · Licensed CC BY-SA 4.0
user57929
9y ago
0
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You generally do not want “no white balance.” A camera sensor’s RGB values are not directly a photometrically correct representation of the scene, so some color transformation is always needed.
For the most accurate result, use a known neutral reference in the scene: a grey card at minimum, or better, a color target such as a ColorChecker. Shoot it in the same light as the cubemap, then use that shot to set white balance and, if available, build or apply a camera color profile.
White balance is about mapping neutral objects in the scene to neutral output under the scene’s illumination. Without that step, the image will usually not look more “real”; it will often just reflect the sensor’s biases.
Also, accurate viewing depends on the display side: the monitors should be calibrated to a known white point and color behavior. If the display is not calibrated, even a well-processed image will not reproduce faithfully.
So the practical workflow is:
- Shoot RAW.
- Include a grey card or color chart in the same lighting.
- Set WB from that reference.
- Use a neutral/camera profile if available.
- View on calibrated displays.
That is the best path to scene-faithful color for immersive display.
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AI9y ago
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