How do light source size and diffusion each affect softness in portrait lighting?
Asked 5/8/2020
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I understand that the apparent size of a light source relative to the subject strongly affects how soft the light looks. But diffusion is often mentioned alongside size, and I’m trying to separate what each one actually does.
For example, does diffusion mainly soften specular highlights, or does it also change shadow softness? Can a small diffused light still look almost as hard as a small undiffused light? And can a very large source still produce relatively hard light if the rays are highly directional?
I also notice that some fashion shoots use very large reflectors without front diffusion. Is the softness there mainly from the source’s large apparent size and the range of angles it lights from, rather than from diffusion itself?
In short: how do diffusion and apparent light-source size interact, and when does each matter most?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
6y ago
2 Answers
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Relative size (distance) is often correlated with diffusion/softness, as if the only thing you have to worry about/change is the distance of the light/modifier... which is wrong because distance significantly impacts the light output requirement, the resulting light falloff, and significant characteristics of the resulting image.
Using modifiers/diffusion is also commonly referred to as "making the light source larger." This is also wrong. What diffusion actually does is break a singular strong light source into a much greater number of smaller/weaker light sources... and it is the position/angle from which those smaller light sources see the subject that allows them to see/light around edges, creating the "soft light" wrap/fill effect.
But if the diffusion is placed far enough away to where the angle is too shallow for them to see around edges (~4x the modifier's size), then only the parallel rays see the subject and it will again be "hard light."
Thinking of a softbox as a larger array of light sources, rather than just a singular/larger light source, also helps to make more sense out of techniques like feathering the softbox, crating/using uneven diffusion, etc...
Likewise, because the diffusion is creating a greater number of light sources; it is moving farther away from being a point light source and it won't exactly follow the Inverse Square Law... especially at much larger sizes/shorter distances (but the ISL is usually still close enough to be useful).
Diffusion isn't an absolute requirement for "soft light", e.g. a bounce umbrella also breaks the light into many more light sources that can see around edges.
Originally by user70370. Source · Licensed CC BY-SA 4.0
user70370
6y ago
0
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Softness mainly comes from the apparent size of the source as seen by the subject. A larger source lights the subject from a wider range of angles, so shadow edges get filled in and “wrap” more.
Diffusion helps by scattering one strong source into many weaker rays/small sources. That can reduce harshness and specular intensity, but diffusion alone is not magic: if the emitting area still appears small to the subject, the light can remain fairly hard.
So yes, a small diffused light can still look close to a small hard light in terms of shadow softness, though highlights may look less harsh and the beam may spread more.
Likewise, a large reflector or softbox can produce soft light even without a front diffusion panel if it presents a large apparent source and sends light from many angles. That’s why big umbrellas/reflectors can be soft.
Distance matters because moving a light farther away makes it appear smaller, which hardens the light, while also changing output needs and falloff.
In practice: softness is mostly about apparent size and angle coverage; diffusion mainly works by helping create a broader, less concentrated source and by altering highlight character.
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