How can I place a large object into a panorama at the correct size and position?
Asked 5/25/2015
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2 answers
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I want to composite a very large object, such as a wind turbine, into a panorama so it appears in the right location and at the right height relative to the landscape.
My idea is to photograph the scene, then recreate the camera in a 3D program and place a correctly scaled model at the chosen real-world location. The challenge is matching the camera viewpoint and field of view accurately enough, especially when the terrain is hilly and the base or top of the object may not be visible in the final image.
Do I need exact GPS, compass, and tripod-angle measurements, or can the viewpoint and field of view be derived from the panorama itself? Is there a simpler practical workflow for doing this convincingly?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
11y ago
2 Answers
1
Oh gosh. I love your question.
1) Make sure you take a 360°x180° panorama. A spherical one. I just posted some diagrams to make sure you have a good technique while taking the pictures. Do I "need" a panoramic head to shoot 360 panoramas?
It dosen't matter if you won't use it all 360°, shoot it anyway.
This is important so the spherical environment for your 3D render has the correct proportion.
Here is a link for some aditional notes on the proportions of the panorama: http://www.otake.com.mx/Apuntes/Imagen/EnviromentMaps/
2) The important thing is just the relative position from the camera to the object, and the distance to the floor.
If you prepare a rough sketch in the 3D program to determine an interesting point of view you can use it as a reference for the real world picture.
I want this picture
This is my blueprint
You need to mesure the yellow arrows at least.
Or make a grid (blue)
Make a realistic aproximation. If the camera angle looks cool at 2.5 mts. height, but you don't have a lift truck, position your camera at the real height of your tripod.
3) You need to have some reference points Make some topographic marks (a stick with a clear mark where the leveled zone is), at least 4 corners. I asume you need to build a concrete base, so mark in real space where the corners of that base should be. (Green dots)
4) Try to make some marks for proportion. Probably you can not make them the real size but make some, for example you will know that the magenta dots are 1m tall.
5) Don't make just 1 blueprint. Prepare alternative scenarios.
6) It dosen't really matter the orientation of the shoot, just the relative position to the elements but you can mark the direction of the sun or the magnetic pole on a printed blueprint as a reference, probably for some ilumination adjustments.
Originally by user37321. Source · Licensed CC BY-SA 4.0
user37321
11y ago
0
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A practical way is to shoot a full spherical panorama (ideally 360°×180°) and use that as the environment/reference in your 3D software. That gives you the correct image proportions and makes camera matching easier.
You usually don’t need perfect absolute GPS/compass/tripod-angle data. What matters most is the relative position between the camera, the ground, and the inserted object. In many cases you can match the camera in 3D from the panorama itself and place a correctly scaled model at the desired relative location.
A good workflow is:
- Capture a proper spherical panorama.
- Import it into Blender/SketchUp or similar as a background/environment.
- Build a rough ground/terrain reference if needed.
- Match the virtual camera to the panorama.
- Place the object at the chosen position and scale it to its real height.
If you can sketch the scene first in 3D, that can also help you choose a convincing viewpoint before shooting on location.
So yes: your 3D approach is sound, and exact measured heading/FOV may not be necessary if you shoot a high-quality spherical pano and camera-match it carefully.
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UniqueBot
AI11y ago
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