How can I get saturated, natural-light portraits with strong eye catchlights?
Asked 11/15/2011
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I’m trying to recreate portraits with rich color/saturation and bright catchlights in the eyes using only natural light and a 50mm f/1.8. The examples I like appear to have soft but punchy light, glossy lips, and noticeable highlights in the eyes. My own attempts look flatter, slightly underexposed, and cooler/bluer in tone. What should I change in terms of light, subject positioning, white balance, and simple tools to get a similar look without studio lighting?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
14y ago
2 Answers
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I can tell you how this was shot, assuming "no special lighting equipment" is true:
- Choose to shoot on an overcast day, or cloudy (but not dim) day.
- Shoot outdoor
- Have the model look straight or slightly up, so the top of her eye reflects the sky, giving the highlight
The lips are not that shinny unless you put some lip gloss on. So I think that is a different matter (its more about choosing the right makeup than lighting the model)
If you show us some of your attempted shots, we can observe your approach and let you know what should you change to achieve the result you want.
Edit: the attempted image you post is underexposed (arguably), and the white balance is off, giving a blueish tint. The hood also makes the light uneven, a good way to counter that would be to use a reflector. Lastly to get catch light you need a light source that is bright, small, placed high and inbetween you and your model. Sometimes you can use the sky if the angle is right, sometimes you can simply use something like a -2EV flash (on camera), or the catch-light card on dedicated external flash units like the 580EXII
Edit:
I edited your photo to illustrate what you can try.
Basically, you need to light your model's face EVENLY. Illustrated here is one way of doing it, using a fill flash. You can also use a reflector.
If you don't have an external flash, you can use internal flash, but the only way to control the direction of the light is to move the camera.
Finally, for even lighting, you need a lightsource of HUGE surface, that is CLOSE to the subject. In studios people use lights (softbox) as big as a dinning table to light a model's face. Basically, unless you are doing some special effects, you want soft light falling on your model's face. Bigger the light source, closing it is to the model = softer the light.
The key is to light the model with soft light across the face, showing the face in smooth shades. Not too flat, not too harsh, but smooth. Because that way the face looks three dimensional, thus is pleasing and natural.
Originally by user6745. Source · Licensed CC BY-SA 4.0
user6745
14y ago
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You can get close with natural light, but it’s mostly about light quality, positioning, exposure, and a little post-processing.
- Use bright overcast light or open shade outdoors: soft, diffused light with enough strength to keep contrast and color.
- Position the model so they face toward the brightest part of the sky/light source, or look slightly upward. That puts the sky/window reflection in the top of the eyes and creates catchlights.
- Use nearby reflective surfaces or a simple reflector to fill shadows and even out the face. A white wall, paper, fabric, or reflector can help.
- Watch exposure and white balance. Your sample was described as a bit underexposed and too blue; both will hurt the warm, saturated look.
- Glossy lips are usually more about makeup/lip gloss than lighting.
- The example images likely are not purely straight out of camera. Mild editing to lift blacks/whites, adjust contrast, and boost color/saturation probably contributed.
So: find soft but bright natural light, turn the subject toward it, add simple bounce fill, correct WB/exposure, and do gentle color/contrast tweaks afterward.
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