Why HDR merges become 8-bit or 16-bit, and how 32-bit HDR fits into the workflow
Asked 12/19/2016
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I’m confused about bit depth and file types when creating HDR images. When I merge bracketed shots in Lightroom, the result seems to be 8-bit, and in HDR Efex Pro 2 I only see 8-bit or 16-bit options. In Photoshop I can merge brackets to 32-bit, but then I can’t edit the image the way I want afterward.
I’m not trying to create the overprocessed “HDR look” — I just want a natural result with good dynamic range. Tutorials explain merging and tone mapping, but rarely explain which file types and bit depths are being used.
Also, are RAW files only 8-bit, or am I misunderstanding how RAW, TIFF, and 32-bit HDR relate to each other?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
9y ago
2 Answers
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You are probably missing some points.
HDR first of all is a concept, having more dynamic range.
Second, is about the ammount of information. A real HDRI file has a floating point information, that is an optimized way to store huge diference in values. It is more effieient than defining for example 16 million possible values.
But we need to transform that "RAW" information into a more usable one. This is what tonnal map does. 16 bit image has plenty room to adjust and play a visible and reproducable image.
RAW is not a file type by itself, it is a type of unprocessed information.
A TIF file can store diferent deepth of pixel information that can be readed by diferent programs Normally an usable tiff file can store 8 or 16 bits per channel (24, 32, 48 total bits).
32 bits per channel is several billions of levels, so it is quite complex to handle. (Do not confuse this to 32 bits total, which is a CMYK image)
But if you work in photoshop the best option is to use the native file format. PSD.
A normal monitor displays only 256 levels of each color, 8 bit, potentially displaying 16 million diferent shades. (24 bit images)
Some monitors have a hughe contrast, for example 10000:1, but this is how diferent the shade 0 is from the shade 256. This not mean that displays 10,000 diferent tones, it is how separated the tones are.
Some monitors mark the display as 32 bit, instead of 24. This is in reality used by the Operating system to indicate it can handle transparent objects rendered, for example a transparent window when you move it. This 3d are not per channel, are 8 bit for each RGB channel (24, plus transparency 24+8=32).
You can not "scale down" a bit depth, you simply reduce it.
But again, do not confuse X bit images to X bit per channel
I can change my monitor from 16 to 32bit
This is total bit depth, not per channel. a 16 bit monitor is total bits, so it can only display 65,000 diferent colors, so you will see banding. Leave your monitor to 24 or 32 bits.
Originally by user37321. Source · Licensed CC BY-SA 4.0
user37321
9y ago
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You’re mixing up three different things: dynamic range, bit depth, and file format.
HDR is about combining a wider brightness range than a single exposure can show. A true 32-bit HDR image stores scene values in floating point, which is useful as an intermediate stage, but it usually is not the final editable/output image most photographers work with.
To make that HDR usable on screen or in print, you normally tone map it down to a standard image. That final image is typically 8-bit or 16-bit per channel. In practice, 16-bit gives plenty of room for natural-looking post-processing.
RAW is not simply “an 8-bit file type.” RAW is sensor data in an unprocessed form. TIFF is a file format that can store different bit depths, commonly 8-bit or 16-bit per channel.
So no, your issue is probably not that your RAW files are only 8-bit. More likely, the 32-bit file is just the HDR intermediate, and once you want normal editing control, you tone map or convert it to 16-bit. That’s the standard workflow for natural-looking HDR.
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