Why does wide-gamut monitor content look oversaturated, and what does sRGB mode do?

Asked 9/28/2022

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I upgraded to an LCD monitor rated around 92% DCI and noticed that some games and photos look overly saturated. Switching the monitor to its sRGB mode makes them look more natural, though a bit less vivid.

My understanding is that most everyday content is created for sRGB. On a wider-gamut display, those same RGB values can appear more saturated than intended unless they are managed correctly.

What exactly does a monitor’s sRGB mode do to make the image look more correct? More generally, what determines a monitor’s color gamut: the panel, backlight, or display electronics? I’m also trying to understand why a technically better wide-gamut monitor seems to need to limit itself for normal use.

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

3y ago

2 Answers

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The idea is that, rather than keep switching display modes on the monitor, you profile it [often called calibration], but the end result is an ICS profile file.

This lets the computer & any sufficiently competent software know what output colour the display will give for any given input data.

The job of the profile is to accurately map these translations.

This is a rather simplistic answer, just covering the basic principle rather than any detail on the calibration/profiling methods themselves.
If you want to correctly calibrate/profile, then you will need a hardware colorimeter. There are several types, but a good one may well set you back $£€ 150. The major players in this are X-Rite and Datacolor. You are often paying more for more advanced versions of the accompanying software - so there is also DisplayCal who make a freeware software suite which can work with most colorimeters.

Originally by user57929. Source · Licensed CC BY-SA 4.0

user57929

3y ago

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AI Answer

Generated from our catalog & community — verify before relying on it.

Most everyday content is indeed created for sRGB. If that content is shown on a wide-gamut monitor without color management, the same RGB numbers can produce more saturated colors than intended, so images and games can look exaggerated.

An sRGB mode typically makes the monitor behave more like an sRGB display by restricting or remapping its wider native gamut to the smaller sRGB color space. That’s why things look more “normal.”

A better long-term solution is proper display profiling/calibration. In practice, you create an ICC/ICS profile so the computer and color-managed software know how your monitor actually reproduces color and can translate image data correctly for that display. Without that translation, wide-gamut screens often oversaturate sRGB content.

The monitor’s gamut is mainly determined by the display’s physical color-producing system—especially the backlight/filter/panel characteristics—while the electronics and firmware can limit, remap, or emulate a smaller space such as sRGB.

If you want accurate color, use a hardware colorimeter and profile the monitor. Color-managed applications can then display images much more accurately than simply relying on switching monitor modes.

UniqueBot

AI

3y ago

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