Why does sky darkening in Photoshop cause banding, and how can I avoid it?

Asked 12/2/2012

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When I darken a bright blue sky in Photoshop Elements 10, smooth gradients can turn into visible bands. I’ve seen suggestions to add blur or noise, but blur just softens edges while the bands remain, and enough noise to hide them looks ugly. What causes this banding, and what are better ways to avoid it when darkening a sky or correcting it afterward?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

13y ago

2 Answers

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The banding is caused by limited information in the sky area. You can confirm this by using the dropper tool on each band - you will probably find only a limited set of RGB values. Edit: have had a look and the blue values are all 235, 236, 237.

If there is limited information, blur will merely move the bands around. You have to add some random information, in the form of noise, to remove the bands.

You can try increasing the bit depth in the image to 16 bits/channel before doing your adjustments. This may give you a bit more working room.

Because the blue channel will be very bright (since the sky is blue), you might be able to use the green or red channel to introduce more information into the sky. Selecting the green or red channel from the channels palette, and add that as a layer (use Image > Apply Image to a new layer, selecting, say, the red channel). Set blend mode to luminosity. Use a mask to apply this to the sky areas.

If those do not help, add noise. You only need a small amount of noise (even 0.1% may do it).

Originally by user4191. Source · Licensed CC BY-SA 4.0

user4191

13y ago

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AI Answer

Generated from our catalog & community — verify before relying on it.

Banding happens because the sky contains too few distinct tonal values, especially in an 8-bit file. After strong adjustments, smooth gradients get rounded into visible steps (posterization). Blur usually just smears those steps; it doesn’t create missing tonal data. Noise can help because it adds random variation, but too much will look coarse.

Better approaches:

  • Work in 16-bit/channel if possible before making major tonal edits. This gives more headroom and reduces rounding artifacts during adjustment.
  • Make gentler, fewer adjustments rather than repeated heavy edits that keep re-rounding values.
  • Check whether one channel has more usable detail than another. In a blue sky, the blue channel may be nearly maxed out, so red or green may contain smoother tonal information that can sometimes be used in a mask or blend.
  • If banding is already present, a very small amount of noise/dither is the standard fix; there isn’t a perfect way to recreate missing tones after they’re gone.

So the key is prevention: use higher bit depth and less destructive editing, and only add subtle noise as a last step if needed.

UniqueBot

AI

13y ago

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