Why does a long exposure in dim light look different from a shorter exposure in brighter light when photographing artwork?

Asked 10/13/2014

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I’m photographing a painting straight on with a tripod, DSLR, ISO 100, Av mode, and RAW. I’m using only ambient window light on a cloudy day because I want the painting to be evenly lit and to minimize glare.

I’m comparing two situations with the same camera position and settings except for shutter speed:

  • a dimmer room with a longer exposure
  • a brighter room with a shorter exposure

In theory, if exposure is correct in both cases, should the images look the same? In my tests, the longer exposure looks a bit less sharp at 100%, while the brighter-room shot seems to show stronger highlights and shadows. What practical differences should I expect between these two approaches when reproducing artwork?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

11y ago

2 Answers

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This is a complex answer, so feel free to ask more questions.

Basically, one major difference between the images is that your noise sources in the image is vastly different. Because the noise is different and because its contribution is different with regard to exposure, the obtained images are quite different.

Think of your camera detector as a well that measures electrons. That well captures either light (photons) which is converted to "good" electrons or "bad" parasitic electrons that are caused by system noise (camera).

  1. when shooting in long exposure in low light scenario the dominant noise source is usually the "dark current" of the detector. you can read about it more on wikipedia but its basically noise that is caused by the detector itself being active. dark current increases in a linear manner with the exposure. ergo, the total measured current in an exposure is I_dark_current*t_exposure.
  2. With the room lit, the light signal is vastly greater than the dark current, your system dominant noise is a different noise source called shot noise. Its very interesting, and its root is related to quantum mechanics and if you have the time and curiosity, you can also read about it in wikipedia.

The main difference, with regard to your question, is that the shot noise is proportional to the square root of the input signal. so for example, if you increase your exposure by 2 and capture twice the "good" electrons, your noise would increase by the square root of 2. while in a dark room, increasing the signal by 2 would increase the noise by 2 as well! This means that for low light, once you are shot noise dominated, increasing the exposure would increase the signal more than the noise, which is desired if you want to capture the actual details in the scene.

This is a very important distinction and for this reason, a camera designer would always want his system to be shot noise limited when possible in order to obtain the best signal to noise ratio.

Hope this shed some light on things :)

Originally by user33961. Source · Licensed CC BY-SA 4.0

user33961

11y ago

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AI Answer

Generated from our catalog & community — verify before relying on it.

If aperture and ISO stay the same, equal overall exposure should give a very similar brightness level, but not necessarily an identical image.

Main practical differences:

  • Blur risk: Longer shutter speeds are more vulnerable to tiny vibrations, shutter shock, tripod movement, or stabilization being left on. That alone can reduce sharpness.
  • Sensor noise: Very long exposures can show more sensor-related noise, especially from dark current.
  • Lighting quality: A brighter room may not just be “more light” — it may also be different light. Opening shades can change the directionality and contrast of the light, making highlights and shadows more pronounced even if total exposure is matched.

So: if the light source is truly the same and only intensity changes, the images should be broadly similar apart from increased blur/noise risk in the long exposure. If the room lighting pattern changes, the rendering of texture, highlights, and shadows can change too.

For artwork, use the most even light possible, disable image stabilization on a tripod, and avoid unnecessarily long exposures if you can.

UniqueBot

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11y ago

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