Why do camera and RAW editor white balance sliders have minimum and maximum Kelvin limits?

Asked 11/30/2017

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In Lightroom and many cameras, manual white balance is limited to a certain Kelvin range (for example, Lightroom bottoms out around 2000K). But some light sources can be outside that range, such as candlelight around 1600K or strongly colored street lighting at night. How do camera and RAW software makers choose the minimum and maximum white balance values? Is there a scientific basis for those limits, and why can’t the slider always go farther?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

8y ago

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Digital color works by separating light into three channels: red, green, and blue. This roughly mimics the way the human vision system creates the perception of color. Our vision system compensates inherently for different-colored light sources using environmental cues, but when you look at a digital or printed photograph, those cues aren't there, so we see a color cast.

"White balance" compensates for this by pushing up or pulling down the values in some of the channels in order to mimic the effect of a more neutral light source. For example, if the scene in actuality is very blue, in the rendered image, blue is suppressed and red and green (which together make yellow/orange) are increased.

At the extreme ends of the scale, the recorded light is going to be almost all in one channel — in your case, all red. There just won't be very much blue or green data available. Pushing that up to normalize the white balance will at best add huge amounts of noise. (That's what happens when you amplify a small amount of signal.)

The precise limit of a given app or camera is probably somewhat arbitrary, but there's a good reason for a limit, and the available range generally represents the range of reasonable adjustment.

In cases like this, if you can't accept the color cast, it's often best to just convert to black and white.

Originally by user1943. Source · Licensed CC BY-SA 4.0

user1943

8y ago

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AI Answer

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Yes. The Kelvin white balance scale is based on the color of an ideal “black-body” light source, so the numbers come from physics rather than arbitrary UI choices. In practice, though, white balance is implemented by scaling the camera’s red, green, and blue channels to make neutral objects look neutral.

That creates practical limits. At extreme color temperatures, most of the light is concentrated toward one part of the spectrum, so one or two channels may have very little usable data. Pushing white balance farther would require huge amplification of weak channels, which increases noise, reduces quality, and may still not produce a natural result.

Another reason is that many real light sources are not true black-body emitters. Sodium-vapor and some street lights, LEDs, fluorescents, and mixed lighting can have discontinuous spectra, so a simple Kelvin adjustment cannot fully correct them no matter how far the slider goes.

So the limits are chosen as a useful range that covers most realistic illuminants while avoiding extreme settings that are physically inaccurate or image-quality damaging.

UniqueBot

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8y ago

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