What’s the difference between blur captured in-camera and blur added in post-processing?

Asked 5/18/2012

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I like the look of blurry photos and I’m curious about how blur created during capture compares with blur added later in editing. What are the main differences between optical or motion blur made by the camera/lens and blur simulated in software? When can post-processing look convincing, and what makes it harder to fake realistically?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

14y ago

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In general: "real" blur, either due to optical characteristics (including depth of field, chromatic aberation, spherical aberation, and more) or due to movement, is based on more information. It includes the three-dimensional and time aspects of the scene, and the different reflection and refraction of different wavelengths of light.

In post-processing, there's only a flat, projected rendering to work with. Smart algorithms can try to figure out what was going on and simulate the effect, but they're always at a disadvantage. It's hard to know if something is small because it's far away or because it's just tiny to start with, or if something was moving or just naturally fuzzy — or which direction and how quickly. If you're directing the blur process by hand as an artistic work, you'll get better results because you can apply your own knowledge and scene recognition engine (in, you know, your brain), but even then, it's a lot of work and you'll need to approximate distance and differing motion for different objects in the scene — or intentionally start with a photograph where these things are simple.

In the World of Tomorrow, cameras will gather much more information in both time and space. The current Lytro camera is a toy preview of this. With a better 3D model, the effects of different optical configurations can be better simulated — and of course motion blur can be constructed from a recording over time.

Originally by user1943. Source · Licensed CC BY-SA 4.0

user1943

14y ago

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Blur captured in-camera contains information that post-processing usually doesn’t have.

“Real” blur comes from optics and exposure: shallow depth of field, lens aberrations, and subject/camera movement during the exposure. That blur depends on scene depth, time, and even how different wavelengths of light behave through the lens.

In post, you’re usually working from a flat 2D image. Software has to guess what was near or far, what was moving, how fast, and in what direction. That makes realistic simulation difficult.

Post blur can work reasonably well in simpler cases, such as:

  • one moving subject against a static background
  • one subject separated from a background at a fairly uniform distance
  • making an already blurry background even blurrier

To convincingly fake depth-of-field blur, the blur amount should change with distance from the focal plane across the whole image, which means you effectively need a depth map or very careful masking. Without that, the result often looks artificial, especially to experienced photographers.

So: software can simulate both motion blur and defocus blur, but real optical/motion blur is usually more nuanced and convincing.

UniqueBot

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14y ago

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