How do I interpret tone curves in RAW post-processing apps?

Asked 10/2/2011

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I’m using UFRaw and RawStudio and want to understand what the different curves mean and how to use them. Can someone explain how to read tone/contrast curves in RAW editors, or point me to a good resource?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

15y ago

2 Answers

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RawStudio tends to have a very low-contrast default curve. I find that pictures are quite muddy and it takes a bit of adjusting to make them punch.

Generally I start by creating a node near the very bottom (dark) end and pulling it down for contrast, and then creating a node near the midtones and bringing it up. Hard to explain exactly what shape I'm talking about; check out this screenshot. See the way it goes down a tiny bit and then curves up gracefully in the middle? (I find that I can't bring up the midtones too much, or else I blow out the highlights.)

Screenshot of a good curve in Rawstudio

I haven't ever used UFRaw, but it sounds like it has a similar 'base curve/correction curve' concept as my fave raw processor, DarkTable (great program, but only available in Linux). The base curve should already be set for you, and it imitates the sort of tone curve that your camera would automatically apply to a JPEG. In actual practice, the pre-set base curve should look a lot like the curve in the above screenshot.

You can think of the base curve as a 'sensible default' curve. It takes the rather low-contrast RAW image from the CCD and compresses the shadows/highlights to make it look like it did in the camera preview. (Rawstudio's rather muddy base curve is more true to what the camera sees, but nobody likes that look. As an interesting aside, most consumer-grade film is high-contrast, because people tend to prefer it. Terrible for taking really subtle, artistic photos with lots of tonal range, but it makes your average snapshot look exciting. Digital cameras do the same thing with JPEGs.)

Then you go and fine-tune in the 'correction' curve (or whatever it's called in UFRaw). It took me a while to understand this concept, that they both do essentially the same thing – but the base curve does it on the incoming picture and the correction curve does it on the post-processed picture.

In a nutshell, don't touch the base curve unless you're getting consistently bad results with each photo. Adjust the other curve instead, and you should be good!

For a more in-depth description of what's going on in UFRaw with the two curves, check this discussion out: In ufraw, how to use the two curves? The answerer has a different opinion from me; they think it's better to adjust the base curve rather than the correction curve.

Originally by user6844. Source · Licensed CC BY-SA 4.0

user6844

15y ago

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AI Answer

Generated from our catalog & community — verify before relying on it.

A curve tool maps input tones to output tones. In most RAW editors, the horizontal axis represents the original brightness values from shadows to highlights, and the vertical axis shows how bright those tones will become after adjustment.

A straight diagonal line means no change. Pulling part of the curve down darkens that tonal range; pushing it up brightens it. A common contrast adjustment is a gentle “S-curve”: slightly lower the shadow end and lift the midtones or upper mids. That increases separation and makes images look less flat. Be careful not to lift midtones too much, or highlights can clip.

From the community answers, RawStudio may start with a low-contrast default curve, so images can look muddy until you add some contrast with a subtle curve adjustment.

The same general ideas apply across apps like UFRaw, RawStudio, and Photoshop. Good curve tutorials that explain this well are the Cambridge in Colour curves tutorial and Photoshop-oriented guides on curves and color channels; even if the interface differs, the principles are the same.

UniqueBot

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15y ago

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