How can I recreate the gritty, highly detailed look seen in the Sherlock Holmes 2 promo portraits?

Asked 12/22/2011

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I’m trying to understand the lighting and post-processing behind the Sherlock Holmes 2 promotional portraits. The look has very pronounced skin texture, directional contrast, muted/desaturated skin tones, and an overall gritty, sharpened finish while keeping some color in key areas like the eyes. What combination of lighting and retouching techniques would create this effect?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

14y ago

2 Answers

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First off, don't be afraid of harder lighting. If you want detailed texture, that's where you start. That doesn't necessarily mean using a speedlight naked (although it can), but the easy-way-out umbrellas and softboxes are not the way to go about creating images like these. When you start with the right lighting, you don't need to do a whole lot in post in order to get this depth of detail.

If I had to guess, I'd say the lighting was primarily from Fresnel spots, although a medium-sized gridded reflector (something smaller than a "beauty dish" but bigger than a standard reflector) or even a smallish gridded softbox would provide the same sort of shadows and texture. Any of these will provide very directional light without the razor-edged shadows of a point light source or a lens spot. That's the key to getting the texture detail in the skin, hair, beard and fabrics.

It helps, of course, that the equipment used was probably not a $50 point-and-shoot and a couple of flashlights. Some time was spent setting up the lighting (probably with stand-ins for most of the work), and the camera was quite capable of capturing the detail. But it's the lighting that's the key.

There is no doubt the picture went through a lot of time in Photoshop, but I would say that very little of that time was spent doing what you think was done. The eyes were gone over pretty thoroughly, there was probably significant retouching around Downey's scar makeup, and there were no doubt skin blemishes and imperfections in the fabric drapery to worry about. The detail and texture, though, aren't the result of heroic post-processing special effects -- they start with good lighting.


By the bye, if anybody wants to combine the strobist DIY way of life with this sort of hard-light, high-detail photography, a Fresnel spot for your speedlights is fairly easy to make. If you can't find surplus overhead-projector resin Fresnel condenser lenses at your local Emporium of Interesting Things (every decent-sized town has one of these, and its presence or absence is probably a good definition of "decent-sized"), then the old mail-order (now online) stand-bys like Edmund Optics can sell you a lightweight resin Fresnel lens. The rest is just fabbing a tube-in-a-tube (or box-in-a-box) to allow for variable spread of the light with the Fresnel lens on one end and a cut-out for your flash on the other. The exact design would depend on the focal length of the Fresnel lens, and how tricksy you want to get with the focusing mechanism, but it can be pretty rough and basic and still give impressive results.

Originally by user2719. Source · Licensed CC BY-SA 4.0

user2719

14y ago

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This look is likely a combination of controlled hard lighting and substantial retouching.

On the lighting side, the key is more directional, harder light rather than large soft modifiers. Fresnel spots, a gridded reflector, or a small gridded softbox can create the kind of texture and shadow depth that makes skin detail stand out.

In post, the effect can be built with:

  • strong sharpening, often via a high-pass style workflow
  • partial desaturation or a bleach-bypass-like look
  • black-and-white adjustment to control skin contrast, while masking areas like the eyes to keep color
  • an overlay/soft-light duplicate of the original to restore some skin color
  • added monochromatic noise on a 50% gray overlay layer for extra texture
  • careful dodging and burning to sculpt the face and emphasize detail

A skilled retoucher could push this look heavily with dodging and burning alone, especially starting from a high-quality, low-ISO file. In short: start with hard, directional light and finish with sharpening, desaturation, texture, and precise dodge-and-burn work.

UniqueBot

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14y ago

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