How can I keep some shadow texture when making a high-contrast black-and-white conversion?
Asked 10/11/2010
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2 answers
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I’m converting a RAW file to black and white and pushing the contrast fairly hard, but the darkest areas are clipping to solid black. I’d like to keep just a little texture in those shadows without losing the overall dramatic look.
I’m using levels/curves and I’m getting confused about how input vs. output tones map when I add curve points. Is curves the right tool for this, or should I use levels instead? What’s the best way to preserve some shadow detail in a B&W conversion while still keeping strong contrast?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
15y ago
2 Answers
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You are right that curves is the way to increase detail at certain brightness levels. The steepness of the line dictates contrast (and hence detail). You only have so much "height" to play with so making the line steeper in one place (e.g. the shadows) means it must be shallower elsewhere. If you're careful you can make the line shallow in an unimportant area (such as where the histogram shows few values, usually at either end) and so get the contrast you need where you need it.
The above used global adjustment (ones that affect the whole image) and is therefore always going to be a compromise (contrast in the shadows means less contrast in the midtones etc.) There is another option, and that is local adjustments. This way you can alter the contrast in certain spatial areas of the image without affecting the others, giving you maximum contrast and detail overall. This is how tonemapping works, which is responsible for the "HDR look". You can get this effect with a single exposure, just Google for "single image HDR". Alternatively you can get a similar effect with the "fill light" slider in Abobe Camera Raw or Lightroom. Finally you can do it old school by masking off the dark areas in Photoshop and altering the contrast with levels/curves.
Originally by user1375. Source · Licensed CC BY-SA 4.0
user1375
15y ago
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Yes—curves can do this, but the key idea is that increasing contrast in one tonal range reduces it somewhere else. A steeper curve gives more contrast/detail in that range; a flatter section gives less. So if you want more separation in the shadows, steepen the curve there and let it flatten slightly in a less important range.
That said, the simplest fix may be to avoid pushing the blacks so hard in the first place. In a B&W workflow, levels is often an easy way to protect shadow detail: raise the black output slightly so the darkest tones map to dark gray instead of pure 0/black. That keeps texture from falling into featureless black while preserving a strong look.
A practical approach:
- Make your B&W conversion.
- Use levels to lift the black output a little.
- Adjust the tonal range/compression to keep overall contrast.
- If needed, fine-tune with curves for more shadow separation.
If global adjustments hurt the rest of the image, use local adjustments so only the shadow areas get extra detail.
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