How can I fix uneven polarizer darkening in a sky panorama in GIMP?
Asked 4/5/2015
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2 answers
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I shot a panorama with a polarizing filter, and the sky is noticeably darker in one area from over-polarization. I’d like to correct it in GIMP without creating obvious edges or bands. What’s a good way to make a soft, freehand correction mask, or is there a better method for evening out the sky tone?
Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0
Photography Stack Exchange contributor
11y ago
2 Answers
1
one way to reduce the contrast of polarised areas in sky is to do as follows (applies equally to PS and GIMP):
- Using the freehand lasso tool, select the area(s) of highest contrast sky, including a reasonably wide margin. It is important that this margin extends somewhat into the non-polarised sky, and is of consistent width.
- Feather the selection by a large amount - e.g. 120-250px (depending on resolution).
- Using the Levels tool, adjust the mid-tones to the right (decrease contrast) by 5-20%; only as much as you think looks natural. You want to avoid creating a new light band at the edge of your feathered selection.
- Invert the selection. The non-polarised section of sky is now selected.
- Using the Levels tool again, move the mid-tones slider to the left this time (increase contrast) by 5-10%; again only as much as you can get away with without making the image look too 'shopped.
Done.
The overall effect here is to slightly lighten the dark polarised sky and slightly darken the rest of the sky, thereby reducing the polarising effect slightly. There is no doubt a more effective way to do this, but the above method is quick (10 seconds) and can often make the difference between rejecting and keeping a panorama.
Originally by user38928. Source · Licensed CC BY-SA 4.0
user38928
11y ago
0
Generated from our catalog & community — verify before relying on it.
A practical fix is to use a large feathered selection rather than a hard-edged mask.
In GIMP, use the freehand/lasso tool to select the darkest, most over-polarized part of the sky, but include a generous, even margin that extends into the normal sky. Then feather the selection heavily—something on the order of 120–250 px, depending on image size.
With that soft selection active, use Levels and move the midtone slider slightly to reduce the contrast/darkness in that area. Keep the adjustment subtle so it looks natural and doesn’t create a visible band.
Then invert the selection so the surrounding, less-polarized sky is selected. Use Levels again, this time adjusting the midtones slightly the other way if needed to better match the corrected area.
The key is:
- wide, consistent selection overlap
- heavy feathering
- very small tonal adjustments
This usually blends better than trying to draw a precise wedge-shaped mask with hard geometry.
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AI11y ago
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