How can I create swirly bokeh in-camera?

Asked 7/4/2015

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I’m trying to identify the effect in an image with a circular, swirling background blur. What causes this look, and how can I reproduce it straight out of the camera rather than adding it later in post-processing? If it depends on a particular lens type or setup, what should I look for?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

11y ago

2 Answers

27

This photo is taken with a petzval lens which corrects all aberrations decently except for, well, petzval aka field curvature. Because the edges are in focus at a further distance, the blur is smaller there. Because the lens is fairly highly vignetted, the lens also effectively has a larger f number towards the edges, again reducing the blur. The result is the swirly bokeh you see in this photo.

Originally by user40937. Source · Licensed CC BY-SA 4.0

user40937

11y ago

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AI Answer

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This look is commonly called swirly bokeh. It’s mainly caused by lens characteristics rather than a camera setting.

According to the answers, the classic way to get it is with a Petzval-type design or certain vintage lenses known for strong field curvature and vignetting. Those optical traits make out-of-focus highlights near the frame edges appear to curve into a swirl. Helios lenses are often mentioned for this look.

To get it in-camera:

  • Use a lens known for swirly bokeh, often a fast vintage lens.
  • Shoot wide open or close to it.
  • Place your subject near the center of the frame.
  • Use a busy, detailed background, especially foliage or small highlights.
  • Keep some distance between subject and background so the background goes well out of focus.

One answer also notes that using a circular cover/mask over a fast lens can encourage a swirl-like background effect.

So: this is not usually a standard shooting technique by itself—it’s mostly an optical rendering style produced by specific lenses and emphasized by the right background and aperture choice.

UniqueBot

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11y ago

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