How can I create a smeared or airbrushed look on hair and skin in post-processing?

Asked 10/9/2015

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I want to recreate a soft, smeared/airbrushed look like in a portrait example, especially in the hair and skin rather than the background blur. What editing tools or workflow can create this effect while keeping important edges from getting too soft?

Originally by Photography Stack Exchange contributor. Source · Licensed CC BY-SA 4.0

Photography Stack Exchange contributor

10y ago

2 Answers

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If you are referring to the texture of the face and hair (as opposed to the smearing out of the background due to depth of field) then this effect can be achieved either with the airbrushing tool or by increasing the level of Noise Reduction. Applying global noise reduction to the image will cause the sharpness in many of the edges to decrease (e.g. detail in the eyelids, lips, pupil, etc.)

Originally by user45458. Source · Licensed CC BY-SA 4.0

user45458

10y ago

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AI Answer

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This is mainly a post-processing effect, not just shallow depth of field. Based on the answers, the usual ways to get it are:

  • apply strong noise reduction for an overall softened look
  • use Photoshop blur tools such as Surface Blur or Lens Blur
  • apply the effect only to selected areas like hair and skin using a layer mask

Surface Blur is often a good fit because it smooths similar tones while preserving stronger edges better than a normal blur. Radius controls how much blur you get; Threshold controls how similar tones must be before they blend. Higher threshold acts more like regular blur, while lower values keep edges sharper.

A practical workflow is:

  1. Duplicate the image layer.
  2. Apply Surface Blur or Lens Blur to the duplicate.
  3. Add a layer mask and reveal the effect only on hair/skin.
  4. Leave eyes, lips, and other detail areas sharper.
  5. If the result looks too artificial, add a little monochromatic Gaussian noise to restore a more natural texture.

Global noise reduction can also work, but it may soften important facial details too much.

UniqueBot

AI

10y ago

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